Missions where you retake Felwinter’s Peak or engage on an epic quest to rebuild the mighty Gjallarhorn highlight Destiny at its best: Explosive and challenging gameplay that makes you feel like the last hope of the galaxy against a relentless army of Fallen, Hive, Cabal and Vex forces. The Plaguelands may be a trip back in time, but they’re an absolute beauty. If the defeat of Oryx was the anvil on which your legend would be further forged, then Rise of Iron is the hammer that shapes it even further. Where Rise of Iron succeeds, is in the fact that it wants you to finally feel like the legend that Destiny promised you’d become back in 2014.Įvery part of the campaign is about building on that myth you began when you killed the heart of the Black Garden and defeated Crota with his own sword. And you know what? It’s still some of the most fun I’ve had this year, even if Rise of Iron plays it safe by sticking to ideas that were previously introduced in Destiny. Hell, the new Plaguelands zone is half new and half familiar as well. And yes, Rise of Iron does reuse assets to deliver a foe in the form of SIVA-enhanced Fallen that aren’t exactly too different from their regular or Taken counterparts. It’s got a slightly cheaper price point to reflect that, and a campaign that is laughably short even by Destiny standards as Lord Saladin’s grand quest can easily be finished within two hours.Īny other game would be taken to task for that, but the beauty of Destiny has always been that each level is structured to be replayed several times, whether it be on daily heroic missions or to scout for hidden treasure. Bungie has been clear over the last couple of months that Rise of Iron isn’t the meatiest of expansions. It’s an utterly superb and nostalgic offering that pays tribute to what makes Destiny the kind of game that has earned a vast and loyal following of hungry fans.īut first up, let’s address the Devil Splicer Walker in the room: This ain’t no Taken King expansion. But as an extra slice of a game that has come a long way over the last two years to become something utterly fantastic over that continued cycle of development through DLC? Nor is it a massive evolution that further sets the stage for the future of the franchise. Destiny: Rise of Iron isn’t a revolution in terms of ideas and features that rewrite the game with last year’s The Taken King expansion.
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